Is there a such thing as Pre-Pre-Alpha?


Hello everyone!

If you’re reading this then a new build has been uploaded! Here’s a quick run down of changes:

AI

  • AI uses the Logic Driver state machines for pathing, combat

There are some that still use the old Behavior Tree system but that will be phased out.

  • AI with Melee attacks

While not in this current build, there is an enemy type that forgoes firearms in exchange for a large axe. But don’t let their size and speed fool you, you don’t want to be on the business end of it!

  • Enemies now have a health bar widget

Helpful for debugging but also has a more practical use. The blue bar represents health and the yellow bar represents Stagger. When the Stagger meter is full, all attacks are critical and the enemy is stunned.

Player

  • Auto fire weapons are activated correctly

When the attack button is held down, the player’s weapon will fire until input is released or the weapon runs out of ammo.

  • Weapon reload anims play correctly

Previously, some weapons would prevent firing until the reload was complete, but not show the animation.

  • Power is no longer gained while the Ultimate is active

When an enemy is eliminated, the Power meter is charged. When a character’s Ultimate is activated, the player would still receive a charge. This would allow the ability to remain active.

Game

  • Combo chain events are now active

When the player reaches a certain number of eliminations, they will receive a buff to their score multiplier. In addition, level specific events can now be triggered.

  • Player revivals

The player can now have special items that can revive them should they die during gameplay. Some incur a score penalty, while other, more rare items have no such penalty.

  • Upscaler support

AMD’s FSR 2, Intel XeSS and NVIDIA DLSS have been implemented with various quality presets.

  • Interstitial Level

In between gameplay levels, the player can return to their Haven. Where they can select levels, change characters and unlock upgrades

There’s plenty more things that have been updated or are in the works that aren’t ready for primetime just yet. But we can’t wait to show you soon!

See you next time!

Files

Colony of Souls: Linux (x86) 4 GB
Version 3 Sep 14, 2023
Colony of Souls: Windows 3 GB
Version 3 Sep 14, 2023

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Comments

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There is a known issue with the health pickup, the player can not collide with it and it is stuck. We will fix that ASAP