The Stagger Update: Part One


Hey everyone!

This update is the first of 3 larger than usual updates for the game so far.

Starting with:

Stagger

You may have noticed a yellow bar just below an enemy’s health and wondered what that’s about. Well wonder no more! It is their stagger meter. When full, the enemy is temporarily stunned and your weapons deal additional damage. In addition, the player characters have unique abilities associated with an enemy’s stagger.

With this in mind, a weapon’s damage value was originally associated to it’s stagger damage. Those values have been decoupled, with each weapon dealing a specific amount of damage against an enemy’s stagger rate multiplier.

Spread

The old crosshair has been replaced with something a little more familiar, a little more dynamic. The size adjusts as the amount of spread from weapon fire increases. This in turn makes your shots less accurate, potentially leading to hitting a target you didn’t intend.

Balancing

These updates also bring about the first round of balancing to the game! With the core mechanics being established, it is time to tune things up and fix what is broken.

Some changes include

  • Ultimate abilities resetting their modified stats

Alex’s Ultimate was modifying his Offense stat instead of his Offense multiplier stat

  • Lucia’s health has been increased to 450 HP

  • Alex’s health has been increased to 500 HP

  • All player weapons have been buffed

Enemy weapons will need to be retuned to fit the player buffs

Revival

The revival system has seen some updates as well. If you don’t possess any revival items when your character is eliminated, you may pay to return to gameplay. With each tier, you’ll regain a percentage of health and ammo but any Power and/or buffs obtained are reset. The prices increase with every death so choose carefully.

In addition, some characters come with an ability to revive free of charge! Though the chances of success may be slim.

New Enemies and Events

In The Villa, the layout has been changed. It is now the main play area with a smaller section to the right with space being made for buildings and other architecture. In addition, a new enemy is spawned once the player reaches the second elimination milestone. This enemy is known as an Enforcer, hits harder and doesn’t go down easily. More will be coming to put your skills to the test!

General Updates

  • We are aiming to have biweekly updates now! Some other goals right now are

  • Finish integrating the Announcer VO

  • Introduce stronger enemies at elimination milestones

  • Introduce a unique boss at elimination milestones

  • Integrate the shop system at the Haven

We’ll have more to share soon. See you next time!

Files

Colony of Souls: Linux (x86) 3 GB
Version 4 Oct 05, 2023
Colony of Souls: Windows 3.2 GB
Version 4 Oct 05, 2023

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